After converting files, there are errors and the surfaces of the imported 3d mesh are inverted.

The “Invert Normals” function will help restore the correct direction of the polygons.

Before applying the function, one or more meshes must be selected on the 3D scene or in the project tree.

The function is available in the context menu of the tree.

https://lh7-us.googleusercontent.com/G772hB54Qpeu4U79YtbWOQscJrnsPBqu6rb4mPwLot1shyHtzHrz9moPrndDTlIK3udxNW-kyEW6AmE9ErZlUCYDiaOxZtnyfharud_2YQaLHK_mLNN5WEAtKi4BZHOFxAQdPFFRVrDar14ZU2t_bOk

Changing the orientation of the normal is accompanied by a change in the color of the mesh according to the render settings.

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When exporting stl to third-party applications, the state of surface normals is preserved, and the color of surfaces is automatically redefined in accordance with the visualization settings of the program into which the file is imported.

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